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Answer by Jazzer008

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Personally, I'm not a big fan of triggers. It might be the way I'm using them, but sometimes they don't seem to function without issues. I think it would be less 'heavy', to grab the positions of each objects and check the distance between them. if(Vector3.Distance(object1.transform.position,object2.transform.position) <= minimumDistance){ TurnOnCollision(); }

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