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Answer by Jazzer008
Personally, I'm not a big fan of triggers. It might be the way I'm using them, but sometimes they don't seem to function without issues. I think it would be less 'heavy', to grab the positions of each...
View ArticleAnswer by Aaron Winterhoff
This requires a bit more information. Does TurnOnCollision therefore turn on the collider itself? Is the "DetectionMeshCollider" a Unity sphere collider, or a mesh that you've made? Mesh colliders are...
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